Bounties of Babylon - Post Mortem
I made a commercial game in 7 months. Read about my full journey.
I made a commercial game in 7 months. Read about my full journey.
Making a countdown screen on a Raspberry Pi.
My experience with these architectural patterns.
Global Game Jam 2022 project.
A simple utility to document your content base.
Experimenting with custom H2O.
Soft programming wearing the mask of an alchemist.
From game balancing of boons to the art of the underworld.
An introduction with example explanations into the use of proc gen in video games.
A small utility for a big Olympic event!
My process for creating procedural rocks using Houdini & Substance Designer.